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Gameplay

  • Players gather in the arena’s waiting lobby
  • Games start automatically when enough players join
  • All players are teleported to seats around the lounge table
  • Each player receives their starting hand and the tension begins

Each round follows this pattern:

  1. Table Card Reveal: A target card is shown to all players
  2. Turn-Based Play: Players take turns claiming to play the table card
  3. Accusation Phase: Any player can call “Liar!” on the previous player
  4. Consequence Phase: Wrong accusations or lies lead to the axe
  5. Reset: Survivors get new cards and a new table card is revealed

The last player alive wins the game.

The game uses a carefully balanced deck that creates strategic depth:

This distribution means that having the table card is statistically likely, but not guaranteed - creating perfect conditions for bluffing.

When it’s your turn, you have two primary options:

  1. Select Cards: Left-click 1-3 cards in your inventory to select them
  2. Drop Cards: Press Q (drop key) to play your selected cards
  3. Claim Honesty: You’re claiming these cards match the table card
  • Use the “Call Liar!” item in your inventory
  • Accuse the previous player of lying about their cards
  • This triggers the consequence phase immediately
  • No Matching Cards: If you don’t have the table card, you must bluff
  • Strategic Deception: Sometimes lie even when you have the right cards to throw off opponents
  • Bold Bluffs: Playing multiple cards makes your claim seem more confident
  • Suspicious Behavior: Player hesitated or seemed uncertain
  • Statistical Odds: Too many of one card type have been played
  • Reading Players: Trust your instincts about player behavior
  • Desperation: When you’re low on hearts and need to take risks

When someone is caught lying or makes a false accusation, they face the axe:

  • Early Game: Preserve your hearts by playing safely
  • Mid Game: Take calculated risks to eliminate opponents
  • Late Game: Every decision becomes critical as the field narrows

Jokers are the most powerful cards in the deck:

  • Wild Card Power: Can represent any other card type
  • Perfect Bluffs: Always have a “legitimate” play available
  • Strategic Holding: Save jokers for crucial moments
  • Deception Tool: Play jokers when you actually have the real card
  • Card Counting: Track what cards have been played
  • Pattern Recognition: Notice if too many of one type appear
  • Player Behavior: Watch for tells and nervous behavior
  • Risk Assessment: Calculate odds based on remaining deck
  • Target Selection: Choose your accusations wisely
  • Pressure Application: Use accusations to force difficult decisions
  • Endgame Politics: Final players often face the hardest choices
  • You receive a title notification: “Your Turn!”
  • Other players see: “Waiting for [Your Name] to play their cards
”
  • You have 60 seconds to make your decision
  1. Examine Your Hand: Review your available cards
  2. Consider the Table Card: Do you have it? Should you bluff?
  3. Select Your Strategy: Honest play or deceptive bluff?
  4. Execute: Click cards to select, then press Q to drop
  • Your cards are revealed to you only (face-down to others)
  • Other players see: “[Your Name] smirks and slides X cards onto the table
”
  • Turn passes to the next player
  • Anyone can now call you a liar
  • Start Conservatively: Play honestly when you have the right cards
  • Observe Others: Learn players’ tells and patterns
  • Calculated Risks: Only call “Liar!” when reasonably confident
  • Heart Management: Preserve your hearts early in the game
  • Reverse Psychology: Lie when you have the right cards
  • Aggression Control: Use accusations to apply pressure
  • Mathematical Play: Count cards and calculate probabilities
  • Endgame Mastery: Force opponents into impossible situations

The game concludes when:

  • Single Survivor: Only one player has hearts remaining
  • No Players Left: Players leave making it less than the minimum amount
  • Arena/Server Stops: Admin intervention stops the game